Spacegunner – FPP shooter

A game created with Konrad Szałkowski smijran[at]o2.pl as an assignment for Computer Graphics at the Poznan University of Technology.

FPP shooter, programmed in C++ using OpenGL, winapi and Ms XAct for 3d sound effects (unfortunatelly these may not work on machines without DirectX SDK installed… for reason unknown to me). Shadow mapping technique used for generating a shadow of the tank.

Download

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